Jinx paved the way for the Master in Paper Mario both Jinx and the Master are optional martial arts-themed bosses in their respective games that are fought in three progressively more challenging battles. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of jumping one thousand times. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. After winning the third fight, Jinx rewards Mario and his allies with the Jinx Belt, the symbol of his power which is to be worn by the highest-ranking member. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. After beating Jagger, his Sensei Jinx reveals himself and can be fought. If Mario walks inside the dojo, Jinx's student Jagger will notice Bowser and kindly offer a challenge against the party. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. Although he is extremely small, he is also enormously powerful. Jinx is a martial arts master who operates a dojo in Monstro Town in Super Mario RPG: Legend of the Seven Stars. Let's have a rematch.” - Jinx, Super Mario RPG: Legend of the Seven Stars You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Super Mario RPG: Legend of the Seven Stars ( 1996) Jinx's artwork for Super Mario RPG: Legend of the Seven Stars
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